Hello Physics
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn-DySdWePXXO5NOENoeMC3SG26M_prlsMDE0K71e4fHwmsED-bouYwgYkdaAwtf3Y27CoOeaevlqAU4xQ9ySfltjj_Ve0j2qoygELgYuJ3yDaAsRzRwXtma2GWYZM1y8fCAmxqroOqQaq/s1600/physics.gif)
I have now implemented the bullet physics engine which will be the base for the car simulator physics. I will use 100% custom tire physics, but the rigid body engine will be the bullet physics engine. The bullet physics engine also features FEM based soft-body deformables which could make interesting case for future damage implementation. Next up, I'm going to start working on the in-game editor which will make tinkering with the physics much more intuitive. I need to create a simple car model too.