Posts

Showing posts from May, 2020

Hello Physics

Image
I have now implemented the bullet physics engine which will be the base for the car simulator physics. I will use 100% custom tire physics, but the rigid body engine will be the bullet physics engine. The bullet physics engine also features FEM based soft-body deformables which could make interesting case for future damage implementation. Next up, I'm going to start working on the in-game editor which will make tinkering with the physics much more intuitive. I need to create a simple car model too.

Hello World

This is start of a development blog where I will describe my journey of developing a car simulation game with focus on racing. I've started to create a game engine base for the simulator and I have already implemented some graphical features such as limited Physically Based Material system, realistic sky and shadows. Currently I'm integrating simple physics by using bullet physics library. For tire simulation method I'm still researching a good one, but I'm looking for "physical" model rather than empirical. The goal of this project is to create simple, fun and relatively realistic car racing simulation game.