Hello Physics

I have now implemented the bullet physics engine which will be the base for the car simulator physics. I will use 100% custom tire physics, but the rigid body engine will be the bullet physics engine. The bullet physics engine also features FEM based soft-body deformables which could make interesting case for future damage implementation. Next up, I'm going to start working on the in-game editor which will make tinkering with the physics much more intuitive. I need to create a simple car model too.