Hello World
This is start of a development blog where I will describe my journey of developing a car simulation game with focus on racing.
I've started to create a game engine base for the simulator and I have already implemented some graphical features such as limited Physically Based Material system, realistic sky and shadows. Currently I'm integrating simple physics by using bullet physics library. For tire simulation method I'm still researching a good one, but I'm looking for "physical" model rather than empirical.
The goal of this project is to create simple, fun and relatively realistic car racing simulation game.
I've started to create a game engine base for the simulator and I have already implemented some graphical features such as limited Physically Based Material system, realistic sky and shadows. Currently I'm integrating simple physics by using bullet physics library. For tire simulation method I'm still researching a good one, but I'm looking for "physical" model rather than empirical.
The goal of this project is to create simple, fun and relatively realistic car racing simulation game.
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